Book 1 - Ruins of Gauntlight
Different values: 27
=====================================
object {Book 1 - Ruins of Gauntlight}
    _id : string {Book 1 - Ruins of Gauntlight._id} (all different values)
    folder : string {Book 1 - Ruins of Gauntlight.folder} (same value: 'ZQbMkW1P195r2NRd')
    img : string {Book 1 - Ruins of Gauntlight.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x21)
        'systems/pf2e/icons/default-icons/hazard.svg' (x6)
    items : array<object> {Book 1 - Ruins of Gauntlight.items}
        Length: min=1 max=36
        Value type: object {Book 1 - Ruins of Gauntlight.items.[]}
            _id : string {Book 1 - Ruins of Gauntlight.items.[]._id} (294 different values)
            img : string {Book 1 - Ruins of Gauntlight.items.[].img} (96 different values)
            name : string {Book 1 - Ruins of Gauntlight.items.[].name} (196 different values)
            sort : integer {Book 1 - Ruins of Gauntlight.items.[].sort} (36 different values)
            system : object {Book 1 - Ruins of Gauntlight.items.[].system}
                [actionType] : object {Book 1 - Ruins of Gauntlight.items.[].system.actionType}
                    value : string {Book 1 - Ruins of Gauntlight.items.[].system.actionType.value} (4 different values)
                        'passive' (x74)
                        'action' (x29)
                        'reaction' (x6)
                        'free' (x1)
                [actions] : object {Book 1 - Ruins of Gauntlight.items.[].system.actions}
                    [value] : integer {Book 1 - Ruins of Gauntlight.items.[].system.actions.value} (3 different values)
                        1 (x19)
                        2 (x9)
                        3 (x1)
                [area] : object {Book 1 - Ruins of Gauntlight.items.[].system.area}
                    [details] : string {Book 1 - Ruins of Gauntlight.items.[].system.area.details} (same value: '5-foot burst or more')
                    type : string {Book 1 - Ruins of Gauntlight.items.[].system.area.type} (4 different values)
                        'burst' (x8)
                        'line' (x5)
                        'emanation' (x4)
                        'cone' (x1)
                    value : integer {Book 1 - Ruins of Gauntlight.items.[].system.area.value} (6 different values)
                        30 (x5)
                        5 (x4)
                        10 (x4)
                        20 (x3)
                        120 (x1)
                        60 (x1)
                description : object {Book 1 - Ruins of Gauntlight.items.[].system.description}
                    value : string {Book 1 - Ruins of Gauntlight.items.[].system.description.value} (174 different values)
                [attack] : object {Book 1 - Ruins of Gauntlight.items.[].system.attack}
                    value : string {Book 1 - Ruins of Gauntlight.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {Book 1 - Ruins of Gauntlight.items.[].system.attackEffects}
                    [custom] : string {Book 1 - Ruins of Gauntlight.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.attackEffects.value.[]} (10 different values)
                            'ghoul-paralysis' (x8)
                            'ghoul-ghoul-fever' (x4)
                            'grab' (x1)
                            'spear-frog-poison' (x1)
                            'werecreature-curse-of-the-werecreature' (x1)
                            'knockdown' (x1)
                            'scalathrax-venom' (x1)
                            'burn-knowledge' (x1)
                            'fearful-strike' (x1)
                            'ectoplasmic-web-trap' (x1)
                [autoHeightenLevel] : object {Book 1 - Ruins of Gauntlight.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {Book 1 - Ruins of Gauntlight.items.[].system.baseItem} (8 different values)
                    'blowgun' (x1)
                    'trident' (x1)
                    'katar' (x1)
                    'club' (x1)
                    'warhammer' (x1)
                    'dagger' (x1)
                    'staff' (x1)
                    'starknife' (x1)
                [bonus] : object {Book 1 - Ruins of Gauntlight.items.[].system.bonus}
                    value : integer {Book 1 - Ruins of Gauntlight.items.[].system.bonus.value} (15 different values)
                [bonusDamage] : object {Book 1 - Ruins of Gauntlight.items.[].system.bonusDamage}
                    value : integer {Book 1 - Ruins of Gauntlight.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Book 1 - Ruins of Gauntlight.items.[].system.bulk}
                    value : mixed
                        float {Book 1 - Ruins of Gauntlight.items.[].system.bulk.value} (same value: 0,1)
                        integer {Book 1 - Ruins of Gauntlight.items.[].system.bulk.value} (2 different values)
                            0 (x9)
                            1 (x4)
                [category] : string {Book 1 - Ruins of Gauntlight.items.[].system.category} (6 different values)
                    'offensive' (x58)
                    'defensive' (x29)
                    'interaction' (x16)
                    'simple' (x5)
                    'martial' (x3)
                    'ammo' (x2)
                [containerId] : empty
                [cost] : object {Book 1 - Ruins of Gauntlight.items.[].system.cost}
                    value : string {Book 1 - Ruins of Gauntlight.items.[].system.cost.value} (3 different values)
                        '' (x96)
                        'rare oils, see Table 7-1' (x1)
                        'black onyx, see Table 7-1' (x1)
                [counteraction] : boolean {Book 1 - Ruins of Gauntlight.items.[].system.counteraction} (2 different values)
                    False (x92)
                    True (x6)
                [damage] : object {Book 1 - Ruins of Gauntlight.items.[].system.damage}
                    [0] : object {Book 1 - Ruins of Gauntlight.items.[].system.damage.0}
                        [applyMod] : boolean {Book 1 - Ruins of Gauntlight.items.[].system.damage.0.applyMod} (2 different values)
                            False (x19)
                            True (x8)
                        [category] : empty
                        formula : string {Book 1 - Ruins of Gauntlight.items.[].system.damage.0.formula} (13 different values)
                        kinds : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x31)
                                'healing' (x5)
                        materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book 1 - Ruins of Gauntlight.items.[].system.damage.0.type} (10 different values)
                            'void' (x9)
                            'mental' (x8)
                            'untyped' (x3)
                            'piercing' (x3)
                            'vitality' (x3)
                            'cold' (x2)
                            'electricity' (x1)
                            'acid' (x1)
                            'fire' (x1)
                            'sonic' (x1)
                    [damageType] : string {Book 1 - Ruins of Gauntlight.items.[].system.damage.damageType} (2 different values)
                        'piercing' (x5)
                        'bludgeoning' (x3)
                    [dice] : integer {Book 1 - Ruins of Gauntlight.items.[].system.damage.dice} (same value: 1)
                    [die] : string {Book 1 - Ruins of Gauntlight.items.[].system.damage.die} (4 different values)
                        'd4' (x4)
                        'd8' (x2)
                        '' (x1)
                        'd6' (x1)
                    [gcovwqxwitqchoin] : object {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin}
                        applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                        category : string {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                        formula : string {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
                        kinds : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
                        materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                [damageRolls] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls}
                    [0] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.0}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.0.damage} (6 different values)
                            '2d4+7' (x1)
                            '2d8+7' (x1)
                            '2d6+7' (x1)
                            '1d6+4' (x1)
                            '2d8+5' (x1)
                            '2d4+5' (x1)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.0.damageType} (2 different values)
                            'piercing' (x5)
                            'bludgeoning' (x1)
                    [08zas2or7t9v0p4u08kl9zj] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.08zas2or7t9v0p4u08kl9zj}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.08zas2or7t9v0p4u08kl9zj.damage} (same value: '2d10+13')
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.08zas2or7t9v0p4u08kl9zj.damageType} (same value: 'fire')
                    [17ohyj12v5eupw9hfteg] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.17ohyj12v5eupw9hfteg}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.17ohyj12v5eupw9hfteg.damage} (same value: '3d8+4')
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.17ohyj12v5eupw9hfteg.damageType} (same value: 'void')
                    [2lsghrnhbvlbcuht78ph89] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.2lsghrnhbvlbcuht78ph89}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.2lsghrnhbvlbcuht78ph89.damage} (same value: '2d10+13')
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.2lsghrnhbvlbcuht78ph89.damageType} (same value: 'bludgeoning')
                    [3q5qw471rgly8p2zlcoz] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.3q5qw471rgly8p2zlcoz}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.3q5qw471rgly8p2zlcoz.damage} (same value: '1d4+2')
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.3q5qw471rgly8p2zlcoz.damageType} (same value: 'piercing')
                    [3t5z824lx45zgkb3f2ej] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.3t5z824lx45zgkb3f2ej}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.3t5z824lx45zgkb3f2ej.damage} (same value: '1d4+6')
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.3t5z824lx45zgkb3f2ej.damageType} (same value: 'slashing')
                    [58f3emv8ysewaru5kcpn] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.58f3emv8ysewaru5kcpn}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.58f3emv8ysewaru5kcpn.damage} (same value: '1d6+5')
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.58f3emv8ysewaru5kcpn.damageType} (same value: 'bludgeoning')
                    [5mpyiwumgc2c7d6m22bi] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.5mpyiwumgc2c7d6m22bi}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.5mpyiwumgc2c7d6m22bi.damage} (same value: '1d6+7')
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.5mpyiwumgc2c7d6m22bi.damageType} (same value: 'slashing')
                    [661efb7d51dmoi17le0e8] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.661efb7d51dmoi17le0e8}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.661efb7d51dmoi17le0e8.damage} (same value: '2d6')
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.661efb7d51dmoi17le0e8.damageType} (same value: 'mental')
                    [7r2l4bqmy3men9wi410d] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.7r2l4bqmy3men9wi410d}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.7r2l4bqmy3men9wi410d.damage} (same value: '1d4+6')
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.7r2l4bqmy3men9wi410d.damageType} (same value: 'bludgeoning')
                    [8l56koo06btmiez1pa86] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.8l56koo06btmiez1pa86}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.8l56koo06btmiez1pa86.damage} (same value: '1d4')
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.8l56koo06btmiez1pa86.damageType} (same value: 'bludgeoning')
                    [8q9l3eftkmv4vjf6df8qff] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.8q9l3eftkmv4vjf6df8qff}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.8q9l3eftkmv4vjf6df8qff.damage} (same value: '2d10+13')
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.8q9l3eftkmv4vjf6df8qff.damageType} (same value: 'mental')
                    [931yz0gxltga3stavbes] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.931yz0gxltga3stavbes}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.931yz0gxltga3stavbes.damage} (same value: '1d4+6')
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.931yz0gxltga3stavbes.damageType} (same value: 'piercing')
                    [9zi4wewc22eiyffe8kpd] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.9zi4wewc22eiyffe8kpd}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.9zi4wewc22eiyffe8kpd.damage} (same value: '2d6+6')
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.9zi4wewc22eiyffe8kpd.damageType} (same value: 'slashing')
                    [bbia4rkyas6y4pp6bvgo0g] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.bbia4rkyas6y4pp6bvgo0g}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.bbia4rkyas6y4pp6bvgo0g.damage} (same value: '2d10+13')
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.bbia4rkyas6y4pp6bvgo0g.damageType} (same value: 'sonic')
                    [bi3km3y2o7dleqo8y55q] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.bi3km3y2o7dleqo8y55q}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.bi3km3y2o7dleqo8y55q.damage} (same value: '1d8+6')
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.bi3km3y2o7dleqo8y55q.damageType} (same value: 'bludgeoning')
                    [dir68x21h6cb9m572rml] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.dir68x21h6cb9m572rml}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.dir68x21h6cb9m572rml.damage} (same value: '1d8+1')
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.dir68x21h6cb9m572rml.damageType} (same value: 'piercing')
                    [econ0gj0gbbwfp2kg3aa] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.econ0gj0gbbwfp2kg3aa}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.econ0gj0gbbwfp2kg3aa.damage} (same value: '3d6')
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.econ0gj0gbbwfp2kg3aa.damageType} (same value: 'void')
                    [ertmrnxysgdmkf7t5oymu] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ertmrnxysgdmkf7t5oymu}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ertmrnxysgdmkf7t5oymu.damage} (same value: '2d6+3')
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ertmrnxysgdmkf7t5oymu.damageType} (same value: 'piercing')
                    [fjybnj1mawcq6cvnoouf] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.fjybnj1mawcq6cvnoouf}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.fjybnj1mawcq6cvnoouf.damage} (same value: '1d4+5')
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.fjybnj1mawcq6cvnoouf.damageType} (same value: 'piercing')
                    [ia6hkccerngkjbyhar1t] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ia6hkccerngkjbyhar1t}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ia6hkccerngkjbyhar1t.damage} (same value: '1d4+2')
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ia6hkccerngkjbyhar1t.damageType} (same value: 'piercing')
                    [iw6uti366a9g7r3alpgu] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.iw6uti366a9g7r3alpgu}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.iw6uti366a9g7r3alpgu.damage} (same value: '1d4+2')
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.iw6uti366a9g7r3alpgu.damageType} (same value: 'piercing')
                    [joplgi2jlnq4kw7iq8qu] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.joplgi2jlnq4kw7iq8qu}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.joplgi2jlnq4kw7iq8qu.damage} (same value: '2d8+6')
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.joplgi2jlnq4kw7iq8qu.damageType} (same value: 'piercing')
                    [khzhahgg5b8dnlbxkhvu] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.khzhahgg5b8dnlbxkhvu}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.khzhahgg5b8dnlbxkhvu.damage} (same value: '1d6+5')
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.khzhahgg5b8dnlbxkhvu.damageType} (same value: 'bludgeoning')
                    [opvphuda0hzp6kekesch] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.opvphuda0hzp6kekesch}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.opvphuda0hzp6kekesch.damage} (same value: '1d6+6')
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.opvphuda0hzp6kekesch.damageType} (same value: 'bludgeoning')
                    [ou93vhqsealplz91c7mk] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ou93vhqsealplz91c7mk}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ou93vhqsealplz91c7mk.damage} (same value: '1d8+7')
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ou93vhqsealplz91c7mk.damageType} (same value: 'piercing')
                    [ox4yxpuabmessxacf3vz] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ox4yxpuabmessxacf3vz}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ox4yxpuabmessxacf3vz.damage} (same value: '1d6+6')
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ox4yxpuabmessxacf3vz.damageType} (same value: 'slashing')
                    [p2netin17bko1wkmywuo] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.p2netin17bko1wkmywuo}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.p2netin17bko1wkmywuo.damage} (same value: '4d6')
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.p2netin17bko1wkmywuo.damageType} (same value: 'force')
                    [pomoho4fzylfk3kpiqnq5l] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.pomoho4fzylfk3kpiqnq5l}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.pomoho4fzylfk3kpiqnq5l.damage} (same value: '2d10+13')
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.pomoho4fzylfk3kpiqnq5l.damageType} (same value: 'void')
                    [pryd461heq4tkgde5pa0] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.pryd461heq4tkgde5pa0}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.pryd461heq4tkgde5pa0.damage} (same value: '2d8+7')
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.pryd461heq4tkgde5pa0.damageType} (same value: 'piercing')
                    [qgq38g9futby39pm90a1] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qgq38g9futby39pm90a1}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qgq38g9futby39pm90a1.damage} (same value: '1d4')
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qgq38g9futby39pm90a1.damageType} (same value: 'piercing')
                    [qi0PJJXcspgK7dBb] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qi0PJJXcspgK7dBb}
                        category : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qi0PJJXcspgK7dBb.category} (same value: 'persistent')
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qi0PJJXcspgK7dBb.damage} (same value: '2d8+8')
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qi0PJJXcspgK7dBb.damageType} (same value: 'piercing')
                    [qmt6r375ahkwd7kckxk7] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qmt6r375ahkwd7kckxk7}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qmt6r375ahkwd7kckxk7.damage} (same value: '2d6+7')
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qmt6r375ahkwd7kckxk7.damageType} (same value: 'slashing')
                    [rcytt82gz8dih0hvh7oh] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.rcytt82gz8dih0hvh7oh}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.rcytt82gz8dih0hvh7oh.damage} (same value: '1d6+2')
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.rcytt82gz8dih0hvh7oh.damageType} (same value: 'piercing')
                    [s2blktozj5cqsr98af68bc] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.s2blktozj5cqsr98af68bc}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.s2blktozj5cqsr98af68bc.damage} (same value: '2d6')
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.s2blktozj5cqsr98af68bc.damageType} (same value: 'fire')
                    [sem8c0jrrtmhqbi2gig9] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.sem8c0jrrtmhqbi2gig9}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.sem8c0jrrtmhqbi2gig9.damage} (same value: '2d6+7')
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.sem8c0jrrtmhqbi2gig9.damageType} (same value: 'slashing')
                    kgew5qelp9lro55flgyz : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.kgew5qelp9lro55flgyz}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.kgew5qelp9lro55flgyz.damage} (same value: '1d4')
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.kgew5qelp9lro55flgyz.damageType} (same value: 'piercing')
                    [te1hjafookmiutlzo55n] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.te1hjafookmiutlzo55n}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.te1hjafookmiutlzo55n.damage} (same value: '3d8')
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.te1hjafookmiutlzo55n.damageType} (same value: 'void')
                    [uh2yr7oplklwqo36z60a] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.uh2yr7oplklwqo36z60a}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.uh2yr7oplklwqo36z60a.damage} (same value: '2d8+6')
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.uh2yr7oplklwqo36z60a.damageType} (same value: 'piercing')
                    [vzpkg938iog4usrtq43r] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.vzpkg938iog4usrtq43r}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.vzpkg938iog4usrtq43r.damage} (same value: '1d8+1')
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.vzpkg938iog4usrtq43r.damageType} (same value: 'piercing')
                    [w6bujn3llqafi0s7ppqm] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.w6bujn3llqafi0s7ppqm}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.w6bujn3llqafi0s7ppqm.damage} (same value: '1d8+2')
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.w6bujn3llqafi0s7ppqm.damageType} (same value: 'electricity')
                    [w937k83iw7dp0cetamq2] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.w937k83iw7dp0cetamq2}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.w937k83iw7dp0cetamq2.damage} (same value: '1d8+6')
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.w937k83iw7dp0cetamq2.damageType} (same value: 'piercing')
                    [wbcsc5jolp8lyra47g1q] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wbcsc5jolp8lyra47g1q}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wbcsc5jolp8lyra47g1q.damage} (same value: '1')
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wbcsc5jolp8lyra47g1q.damageType} (same value: 'piercing')
                    [wd3c2b1a7pgnfrvdvmh9] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wd3c2b1a7pgnfrvdvmh9}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wd3c2b1a7pgnfrvdvmh9.damage} (same value: '3d6+6')
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wd3c2b1a7pgnfrvdvmh9.damageType} (same value: 'void')
                    [wg4oxhmd33giud5xinvs] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wg4oxhmd33giud5xinvs}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wg4oxhmd33giud5xinvs.damage} (same value: '1d8+6')
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wg4oxhmd33giud5xinvs.damageType} (same value: 'piercing')
                [deathNote] : boolean {Book 1 - Ruins of Gauntlight.items.[].system.deathNote} (same value: True)
                [defense] : object {Book 1 - Ruins of Gauntlight.items.[].system.defense}
                    save : object {Book 1 - Ruins of Gauntlight.items.[].system.defense.save}
                        basic : boolean {Book 1 - Ruins of Gauntlight.items.[].system.defense.save.basic} (2 different values)
                            False (x29)
                            True (x14)
                        statistic : string {Book 1 - Ruins of Gauntlight.items.[].system.defense.save.statistic} (3 different values)
                            'will' (x20)
                            'fortitude' (x18)
                            'reflex' (x5)
                [duration] : object {Book 1 - Ruins of Gauntlight.items.[].system.duration}
                    sustained : boolean {Book 1 - Ruins of Gauntlight.items.[].system.duration.sustained} (2 different values)
                        False (x84)
                        True (x14)
                    value : string {Book 1 - Ruins of Gauntlight.items.[].system.duration.value} (15 different values)
                [equipped] : object {Book 1 - Ruins of Gauntlight.items.[].system.equipped}
                    carryType : string {Book 1 - Ruins of Gauntlight.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x12)
                        'held' (x7)
                    [handsHeld] : integer {Book 1 - Ruins of Gauntlight.items.[].system.equipped.handsHeld} (2 different values)
                        0 (x11)
                        1 (x7)
                    [inSlot] : boolean {Book 1 - Ruins of Gauntlight.items.[].system.equipped.inSlot} (same value: False)
                    [invested] : empty
                [frequency] : object {Book 1 - Ruins of Gauntlight.items.[].system.frequency}
                    max : integer {Book 1 - Ruins of Gauntlight.items.[].system.frequency.max} (same value: 1)
                    per : string {Book 1 - Ruins of Gauntlight.items.[].system.frequency.per} (2 different values)
                        'round' (x2)
                        'day' (x1)
                    value : integer {Book 1 - Ruins of Gauntlight.items.[].system.frequency.value} (same value: 1)
                [group] : string {Book 1 - Ruins of Gauntlight.items.[].system.group} (5 different values)
                    'knife' (x3)
                    'club' (x2)
                    'dart' (x1)
                    'spear' (x1)
                    'hammer' (x1)
                [hardness] : integer {Book 1 - Ruins of Gauntlight.items.[].system.hardness} (same value: 0)
                [heightening] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening}
                    [damage] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.damage}
                        [0] : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.damage.0} (7 different values)
                            '1d6' (x8)
                            '2d4' (x7)
                            '1d8' (x6)
                            '1d4' (x5)
                            '2d6' (x3)
                            '1d12' (x1)
                            '1d10' (x1)
                    [interval] : integer {Book 1 - Ruins of Gauntlight.items.[].system.heightening.interval} (3 different values)
                        1 (x26)
                        2 (x5)
                        3 (x1)
                    type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.type} (2 different values)
                        'interval' (x32)
                        'fixed' (x16)
                    [levels] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels}
                        [3] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3}
                            [damage] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage}
                                0 : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.0}
                                    applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
                                    materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
                                    materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [range] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.range}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.range.value} (same value: '60 feet')
                            [target] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.target}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.target.value} (2 different values)
                                    '1 unattended object with a Bulk of 1 or less' (x3)
                                    '10 objects' (x2)
                        [4] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4}
                            [target] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4.target}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4.target.value} (same value: '10 creatures')
                            area : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4.area}
                                areaType : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4.area.areaType} (same value: 'burst')
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4.area.value} (same value: '20')
                            range : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4.range}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4.range.value} (same value: '60 feet')
                        [5] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5}
                            [damage] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage}
                                0 : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.0}
                                    applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
                                    materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
                                    materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [range] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.range}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.range.value} (3 different values)
                                    '60 feet' (x3)
                                    '120 feet' (x2)
                                    '1 mile' (x1)
                            [target] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.target}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
                        [6] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.6}
                            target : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.6.target}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects')
                        [7] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7}
                            [damage] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage}
                                0 : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.0}
                                    applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
                                    materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
                                    materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [target] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.target}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.target.value} (2 different values)
                                    '1 unattended object with a Bulk of 2 or less' (x3)
                                    '10 creatures' (x1)
                        [8] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.8}
                            target : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.8.target}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
                        [9] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9}
                            damage : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage}
                                0 : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.0}
                                    applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
                                    materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
                                    materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                [hp] : object {Book 1 - Ruins of Gauntlight.items.[].system.hp}
                    max : integer {Book 1 - Ruins of Gauntlight.items.[].system.hp.max} (same value: 0)
                    value : integer {Book 1 - Ruins of Gauntlight.items.[].system.hp.value} (same value: 0)
                [level] : object {Book 1 - Ruins of Gauntlight.items.[].system.level}
                    value : integer {Book 1 - Ruins of Gauntlight.items.[].system.level.value} (6 different values)
                        1 (x66)
                        2 (x20)
                        0 (x18)
                        3 (x10)
                        4 (x2)
                        6 (x1)
                [location] : object {Book 1 - Ruins of Gauntlight.items.[].system.location}
                    [heightenedLevel] : integer {Book 1 - Ruins of Gauntlight.items.[].system.location.heightenedLevel} (4 different values)
                        2 (x13)
                        1 (x11)
                        3 (x8)
                        4 (x4)
                    [value] : string {Book 1 - Ruins of Gauntlight.items.[].system.location.value} (13 different values)
                [material] : object {Book 1 - Ruins of Gauntlight.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {Book 1 - Ruins of Gauntlight.items.[].system.mod}
                    value : integer {Book 1 - Ruins of Gauntlight.items.[].system.mod.value} (5 different values)
                        18 (x1)
                        0 (x1)
                        15 (x1)
                        12 (x1)
                        16 (x1)
                [overlays] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays}
                    [2I469pfbYcmFvzOA] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
                        name : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
                        overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
                        sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : empty
                                    type : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
                    [37gy7l19tik74o4s] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
                        name : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
                        overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
                        sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
                            time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
                            traits : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        'concentrate' (x2)
                                        'healing' (x2)
                                        'manipulate' (x2)
                                        'vitality' (x2)
                    [4fq7k05nvyujd8et] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et}
                        _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et._id} (same value: '4fq7k05nvyujd8et')
                        overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et.overlayType} (same value: 'override')
                        sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et.sort} (same value: 3)
                        system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et.system}
                            area : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et.system.area}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et.system.area.value} (same value: '15')
                            time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et.system.time}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et.system.time.value} (same value: '3')
                    [4gyp3qlsv5ywdyjq] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq}
                        _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
                        name : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
                        overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
                        sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
                            target : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
                            time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
                            traits : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        'concentrate' (x2)
                                        'manipulate' (x2)
                                        'void' (x2)
                    [7qdtetowq348s9oc] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
                        overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
                        sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
                            time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
                    [7vbvdrv2cl87sqta] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
                        overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
                        sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
                                value : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
                            target : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
                            time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
                            traits : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        'concentrate' (x2)
                                        'healing' (x2)
                                        'manipulate' (x2)
                                        'vitality' (x2)
                    [b1ms5uwp9vwblhkq] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq}
                        _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq._id} (same value: 'b1ms5uwp9vwblhkq')
                        overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.overlayType} (same value: 'override')
                        sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.sort} (same value: 2)
                        system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system}
                            damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage}
                                0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0}
                                    formula : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0.formula} (same value: '1d8+8')
                            heightening : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening}
                                damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage}
                                    0 : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range.value} (same value: '30 feet')
                            time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time.value} (same value: '2')
                            traits : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits}
                                value : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value}
                                    Length: min=6 max=6
                                    Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value.[]} (6 different values)
                                        'concentrate' (x1)
                                        'druid' (x1)
                                        'focus' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                    [cUFX7ExSLeoa3vIF] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
                        name : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
                        overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
                        sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : empty
                                    type : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
                    [lfxcoz2d3f8j2zq1] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
                        name : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
                        overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
                        sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
                            target : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
                            time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
                            traits : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        'concentrate' (x2)
                                        'healing' (x2)
                                        'manipulate' (x2)
                                        'vitality' (x2)
                    [md8ss7iwxhth4y5f] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f}
                        _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f._id} (same value: 'md8ss7iwxhth4y5f')
                        overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.overlayType} (same value: 'override')
                        sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.sort} (same value: 1)
                        system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system}
                            area : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.area}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.area.value} (same value: '')
                            damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.damage}
                                0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.damage.0}
                                    applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.damage.0.applyMod} (same value: False)
                                    [category] : empty
                            range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.range}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.range.value} (same value: 'touch')
                            time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.time}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.time.value} (same value: '1')
                    [pq7cxntbz4s8g5ik] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik}
                        _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
                        overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
                        sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
                            time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
                    [rvhoa43rqqqp8izn] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn}
                        _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
                        overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
                        sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
                                value : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
                            target : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
                            time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
                            traits : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        'concentrate' (x2)
                                        'manipulate' (x2)
                                        'void' (x2)
                    [va07sxrcj8n2715r] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r}
                        _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r._id} (same value: 'va07sxrcj8n2715r')
                        overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r.overlayType} (same value: 'override')
                        sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r.sort} (same value: 2)
                        system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r.system}
                            area : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r.system.area}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r.system.area.value} (same value: '10')
                            time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r.system.time}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r.system.time.value} (same value: '2')
                    [vr5fwgm0r9nazh6j] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.vr5fwgm0r9nazh6j}
                        _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.vr5fwgm0r9nazh6j._id} (same value: 'vr5fwgm0r9nazh6j')
                        overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.vr5fwgm0r9nazh6j.overlayType} (same value: 'override')
                        sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.vr5fwgm0r9nazh6j.sort} (same value: 1)
                        system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.vr5fwgm0r9nazh6j.system}
                            time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.vr5fwgm0r9nazh6j.system.time}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.vr5fwgm0r9nazh6j.system.time.value} (same value: '1')
                    [z04svm1cvfcxtplb] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
                        name : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
                        overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
                        sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
                            target : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
                            time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
                            traits : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        'concentrate' (x2)
                                        'manipulate' (x2)
                                        'void' (x2)
                    [zFWsMjoeCnLxqJaV] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
                        name : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
                        overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
                        sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : empty
                                    type : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
                [prepared] : object {Book 1 - Ruins of Gauntlight.items.[].system.prepared}
                    flexible : boolean {Book 1 - Ruins of Gauntlight.items.[].system.prepared.flexible} (same value: False)
                    value : string {Book 1 - Ruins of Gauntlight.items.[].system.prepared.value} (4 different values)
                        'innate' (x5)
                        'prepared' (x3)
                        'focus' (x3)
                        'spontaneous' (x2)
                [proficiency] : object {Book 1 - Ruins of Gauntlight.items.[].system.proficiency}
                    value : integer {Book 1 - Ruins of Gauntlight.items.[].system.proficiency.value} (2 different values)
                        1 (x8)
                        0 (x5)
                [proficient] : object {Book 1 - Ruins of Gauntlight.items.[].system.proficient}
                    value : integer {Book 1 - Ruins of Gauntlight.items.[].system.proficient.value} (same value: 0)
                publication : object {Book 1 - Ruins of Gauntlight.items.[].system.publication}
                    license : string {Book 1 - Ruins of Gauntlight.items.[].system.publication.license} (2 different values)
                        'OGL' (x293)
                        'ORC' (x1)
                    remaster : boolean {Book 1 - Ruins of Gauntlight.items.[].system.publication.remaster} (2 different values)
                        False (x293)
                        True (x1)
                    title : string {Book 1 - Ruins of Gauntlight.items.[].system.publication.title} (8 different values)
                        '' (x133)
                        'Pathfinder Core Rulebook' (x106)
                        'Pathfinder Bestiary' (x41)
                        'Pathfinder Bestiary 2' (x10)
                        'Pathfinder Player Core' (x1)
                        'Pathfinder Advanced Player\'s Guide' (x1)
                        'Pathfinder #163: Ruins of Gauntlight' (x1)
                        'Pathfinder #160: Assault on Hunting Lodge Seven' (x1)
                [price] : object {Book 1 - Ruins of Gauntlight.items.[].system.price}
                    [per] : integer {Book 1 - Ruins of Gauntlight.items.[].system.price.per} (same value: 10)
                    value : object {Book 1 - Ruins of Gauntlight.items.[].system.price.value}
                        [cp] : integer {Book 1 - Ruins of Gauntlight.items.[].system.price.value.cp} (same value: 5)
                        [gp] : integer {Book 1 - Ruins of Gauntlight.items.[].system.price.value.gp} (5 different values)
                            1 (x2)
                            10 (x2)
                            2 (x2)
                            5 (x1)
                            230 (x1)
                        [sp] : integer {Book 1 - Ruins of Gauntlight.items.[].system.price.value.sp} (3 different values)
                            1 (x1)
                            3 (x1)
                            2 (x1)
                [quantity] : integer {Book 1 - Ruins of Gauntlight.items.[].system.quantity} (4 different values)
                    1 (x14)
                    2 (x3)
                    8 (x1)
                    5 (x1)
                [range] : mixed
                    object {Book 1 - Ruins of Gauntlight.items.[].system.range}
                        value : string {Book 1 - Ruins of Gauntlight.items.[].system.range.value} (7 different values)
                            '30 feet' (x37)
                            '' (x18)
                            'touch' (x14)
                            '120 feet' (x11)
                            '60 feet' (x9)
                            'varies' (x5)
                            '10 feet' (x4)
                    integer {Book 1 - Ruins of Gauntlight.items.[].system.range} (same value: 20)
                [requirements] : string {Book 1 - Ruins of Gauntlight.items.[].system.requirements} (2 different values)
                    '' (x97)
                    '3 gp silver bell focus' (x1)
                [ritual] : object {Book 1 - Ruins of Gauntlight.items.[].system.ritual}
                    primary : object {Book 1 - Ruins of Gauntlight.items.[].system.ritual.primary}
                        check : string {Book 1 - Ruins of Gauntlight.items.[].system.ritual.primary.check} (2 different values)
                            'Arcana (expert)' (x1)
                            'Arcana (expert), Occultism (expert), or Religion (expert)' (x1)
                    secondary : object {Book 1 - Ruins of Gauntlight.items.[].system.ritual.secondary}
                        casters : integer {Book 1 - Ruins of Gauntlight.items.[].system.ritual.secondary.casters} (same value: 1)
                        checks : string {Book 1 - Ruins of Gauntlight.items.[].system.ritual.secondary.checks} (2 different values)
                            'Crafting' (x1)
                            'Religion' (x1)
                rules : ignored (Foundry rules object) {Book 1 - Ruins of Gauntlight.items.[].system.rules}
                [reload] : object {Book 1 - Ruins of Gauntlight.items.[].system.reload}
                    value : string {Book 1 - Ruins of Gauntlight.items.[].system.reload.value} (3 different values)
                        '-' (x4)
                        '' (x3)
                        '1' (x1)
                [runes] : object {Book 1 - Ruins of Gauntlight.items.[].system.runes}
                    potency : integer {Book 1 - Ruins of Gauntlight.items.[].system.runes.potency} (2 different values)
                        0 (x6)
                        1 (x2)
                    property : array<> {Book 1 - Ruins of Gauntlight.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    striking : integer {Book 1 - Ruins of Gauntlight.items.[].system.runes.striking} (2 different values)
                        0 (x7)
                        1 (x1)
                [showSlotlessLevels] : object {Book 1 - Ruins of Gauntlight.items.[].system.showSlotlessLevels}
                    value : boolean {Book 1 - Ruins of Gauntlight.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {Book 1 - Ruins of Gauntlight.items.[].system.size} (same value: 'med')
                [slots] : object {Book 1 - Ruins of Gauntlight.items.[].system.slots}
                    [slot0] : object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot0}
                        max : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot0.max} (3 different values)
                            4 (x2)
                            1 (x1)
                            5 (x1)
                        [value] : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot0.value} (same value: 1)
                        prepared : array<object> {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot0.prepared}
                            Length: min=4 max=5
                            Value type: object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot0.prepared.[]}
                                id : string {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot0.prepared.[].id} (13 different values)
                    [slot1] : object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot1}
                        max : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot1.max} (3 different values)
                            4 (x3)
                            3 (x2)
                            1 (x1)
                        [prepared] : array<object> {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=4
                            Value type: object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot1.prepared.[]}
                                id : string {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot1.prepared.[].id} (10 different values)
                                    '0yFEddWFSXXoDRWf' (x1)
                                    'JTeXI3EO1DL4s7la' (x1)
                                    'GROhmkvgbl3r5dcX' (x1)
                                    'z9fodQZeMkUOMomH' (x1)
                                    '2zV0npFDdwAGHdam' (x1)
                                    'lInapOsFKanSPpRv' (x1)
                                    'Xd0371TvjF1w9LlT' (x1)
                                    'PneSmmJdTNaA67gP' (x1)
                                    'LptZvELSt2lcnl0Q' (x1)
                                    'jjZSsTPDVEawqfSS' (x1)
                        [value] : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot1.value} (2 different values)
                            4 (x2)
                            1 (x1)
                    [slot2] : object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot2}
                        max : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot2.max} (4 different values)
                            4 (x3)
                            1 (x1)
                            2 (x1)
                            3 (x1)
                        [prepared] : array<object> {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot2.prepared}
                            Length: min=2 max=4
                            Value type: object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot2.prepared.[]}
                                id : string {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot2.prepared.[].id} (9 different values)
                                    'ByttjgQGaNt4eCid' (x1)
                                    'fOxB5yFfPicIwgcO' (x1)
                                    'Lk1bKLrtbGWtz7mk' (x1)
                                    'gK6ll1qVTeDYLSR0' (x1)
                                    'AFlU1pau6zlQ2NcR' (x1)
                                    'aUWdmy1bte2apJiH' (x1)
                                    'LptZvELSt2lcnl0Q' (x1)
                                    'iZYofWcNTjJu2wRC' (x1)
                                    'aaRQigHJlP9Kvx4N' (x1)
                        [value] : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot2.value} (2 different values)
                            4 (x2)
                            1 (x1)
                    [slot3] : object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot3}
                        max : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot3.max} (4 different values)
                            3 (x3)
                            2 (x1)
                            1 (x1)
                            4 (x1)
                        [prepared] : array<object> {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot3.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot3.prepared.[]}
                                id : string {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot3.prepared.[].id} (6 different values)
                                    'Lk1bKLrtbGWtz7mk' (x1)
                                    'YaBXXRYT0511L1Rh' (x1)
                                    'h5RX2LxfbBrZj3DW' (x1)
                                    'dtjBlUSxxB2Urrcp' (x1)
                                    'LptZvELSt2lcnl0Q' (x1)
                                    'PoTFy60nbz6M6GI6' (x1)
                        [value] : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot3.value} (4 different values)
                            2 (x1)
                            1 (x1)
                            4 (x1)
                            3 (x1)
                    [slot4] : object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot4}
                        max : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot4.max} (same value: 3)
                        value : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot4.value} (same value: 3)
                [slug] : string {Book 1 - Ruins of Gauntlight.items.[].system.slug} (107 different values)
                [spelldc] : object {Book 1 - Ruins of Gauntlight.items.[].system.spelldc}
                    dc : integer {Book 1 - Ruins of Gauntlight.items.[].system.spelldc.dc} (7 different values)
                        22 (x4)
                        20 (x2)
                        24 (x2)
                        25 (x2)
                        17 (x1)
                        21 (x1)
                        26 (x1)
                    [item] : integer {Book 1 - Ruins of Gauntlight.items.[].system.spelldc.item} (same value: 0)
                    mod : integer {Book 1 - Ruins of Gauntlight.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {Book 1 - Ruins of Gauntlight.items.[].system.spelldc.value} (8 different values)
                        14 (x4)
                        12 (x2)
                        17 (x2)
                        9 (x1)
                        15 (x1)
                        16 (x1)
                        13 (x1)
                        18 (x1)
                [splashDamage] : object {Book 1 - Ruins of Gauntlight.items.[].system.splashDamage}
                    [value] : integer {Book 1 - Ruins of Gauntlight.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {Book 1 - Ruins of Gauntlight.items.[].system.stackGroup} (same value: 'blowgunDarts')
                [target] : object {Book 1 - Ruins of Gauntlight.items.[].system.target}
                    value : string {Book 1 - Ruins of Gauntlight.items.[].system.target.value} (25 different values)
                [time] : object {Book 1 - Ruins of Gauntlight.items.[].system.time}
                    value : string {Book 1 - Ruins of Gauntlight.items.[].system.time.value} (9 different values)
                        '2' (x72)
                        '3' (x6)
                        '1 to 3' (x5)
                        '1 minute' (x4)
                        '1' (x4)
                        'reaction' (x2)
                        '1 day' (x2)
                        '10 minutes' (x2)
                        '1 or 2' (x1)
                [tradition] : object {Book 1 - Ruins of Gauntlight.items.[].system.tradition}
                    value : string {Book 1 - Ruins of Gauntlight.items.[].system.tradition.value} (4 different values)
                        'primal' (x5)
                        'occult' (x5)
                        'divine' (x2)
                        'arcane' (x1)
                [traits] : object {Book 1 - Ruins of Gauntlight.items.[].system.traits}
                    rarity : string {Book 1 - Ruins of Gauntlight.items.[].system.traits.rarity} (3 different values)
                        'common' (x268)
                        'uncommon' (x7)
                        'rare' (x1)
                    value : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.traits.value.[]} (66 different values)
                    [selected] : array<> {Book 1 - Ruins of Gauntlight.items.[].system.traits.selected}
                        Length: min=0 max=0
                        Value type: empty
                    [traditions] : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x69)
                            'occult' (x68)
                            'divine' (x45)
                            'primal' (x41)
                [usage] : object {Book 1 - Ruins of Gauntlight.items.[].system.usage}
                    value : string {Book 1 - Ruins of Gauntlight.items.[].system.usage.value} (2 different values)
                        'held-in-one-hand' (x16)
                        'held-in-two-hands' (x1)
                [uses] : object {Book 1 - Ruins of Gauntlight.items.[].system.uses}
                    autoDestroy : boolean {Book 1 - Ruins of Gauntlight.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {Book 1 - Ruins of Gauntlight.items.[].system.uses.max} (same value: 1)
                    value : integer {Book 1 - Ruins of Gauntlight.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {Book 1 - Ruins of Gauntlight.items.[].system.weaponType}
                    value : string {Book 1 - Ruins of Gauntlight.items.[].system.weaponType.value} (2 different values)
                        'melee' (x33)
                        'ranged' (x16)
            type : string {Book 1 - Ruins of Gauntlight.items.[].type} (9 different values)
                'action' (x110)
                'spell' (x98)
                'melee' (x49)
                'spellcastingEntry' (x13)
                'weapon' (x8)
                'equipment' (x7)
                'lore' (x5)
                'consumable' (x2)
                'treasure' (x2)
            [_stats] : object {Book 1 - Ruins of Gauntlight.items.[]._stats}
                compendiumSource : string {Book 1 - Ruins of Gauntlight.items.[]._stats.compendiumSource} (101 different values)
            [flags] : object {Book 1 - Ruins of Gauntlight.items.[].flags}
                pf2e : object {Book 1 - Ruins of Gauntlight.items.[].flags.pf2e}
                    linkedWeapon : string {Book 1 - Ruins of Gauntlight.items.[].flags.pf2e.linkedWeapon} (8 different values)
                        'AQCwo0GzZoepFv6J' (x2)
                        '8bDu5hFxaXLfvUuJ' (x2)
                        'y4r3mefbzA9TBl6j' (x2)
                        'QIxI3Cz1mN1x6wZt' (x2)
                        'yvfM1kn4FFqlk0mv' (x1)
                        'E952Mn29Vyncndfi' (x1)
                        'QpyRVsV1NZcMK8qe' (x1)
                        '2bLFxDvKBW9DOilX' (x1)
    name : string {Book 1 - Ruins of Gauntlight.name} (all different values)
    system : object {Book 1 - Ruins of Gauntlight.system}
        [abilities] : object {Book 1 - Ruins of Gauntlight.system.abilities}
            cha : object {Book 1 - Ruins of Gauntlight.system.abilities.cha}
                mod : integer {Book 1 - Ruins of Gauntlight.system.abilities.cha.mod} (7 different values)
                    0 (x6)
                    2 (x5)
                    1 (x4)
                    3 (x2)
                    4 (x2)
                    -2 (x1)
                    5 (x1)
            con : object {Book 1 - Ruins of Gauntlight.system.abilities.con}
                mod : integer {Book 1 - Ruins of Gauntlight.system.abilities.con.mod} (5 different values)
                    1 (x6)
                    0 (x6)
                    3 (x4)
                    2 (x3)
                    4 (x2)
            dex : object {Book 1 - Ruins of Gauntlight.system.abilities.dex}
                mod : integer {Book 1 - Ruins of Gauntlight.system.abilities.dex.mod} (6 different values)
                    3 (x6)
                    4 (x5)
                    2 (x3)
                    5 (x3)
                    6 (x3)
                    1 (x1)
            int : object {Book 1 - Ruins of Gauntlight.system.abilities.int}
                mod : integer {Book 1 - Ruins of Gauntlight.system.abilities.int.mod} (9 different values)
                    1 (x4)
                    4 (x3)
                    -2 (x3)
                    0 (x3)
                    2 (x3)
                    6 (x2)
                    -1 (x1)
                    -4 (x1)
                    5 (x1)
            str : object {Book 1 - Ruins of Gauntlight.system.abilities.str}
                mod : integer {Book 1 - Ruins of Gauntlight.system.abilities.str.mod} (8 different values)
                    4 (x6)
                    -5 (x4)
                    5 (x3)
                    3 (x3)
                    0 (x2)
                    1 (x1)
                    -2 (x1)
                    2 (x1)
            wis : object {Book 1 - Ruins of Gauntlight.system.abilities.wis}
                mod : integer {Book 1 - Ruins of Gauntlight.system.abilities.wis.mod} (5 different values)
                    3 (x13)
                    2 (x3)
                    4 (x3)
                    1 (x1)
                    -1 (x1)
        attributes : object {Book 1 - Ruins of Gauntlight.system.attributes}
            ac : object {Book 1 - Ruins of Gauntlight.system.attributes.ac}
                [details] : string {Book 1 - Ruins of Gauntlight.system.attributes.ac.details} (2 different values)
                    '' (x20)
                    'all-around vision' (x1)
                value : integer {Book 1 - Ruins of Gauntlight.system.attributes.ac.value} (12 different values)
            [allSaves] : object {Book 1 - Ruins of Gauntlight.system.attributes.allSaves}
                value : string {Book 1 - Ruins of Gauntlight.system.attributes.allSaves.value} (3 different values)
                    '' (x17)
                    '+2 status to all saves vs. disease and poison' (x3)
                    '+1 status vs. poison' (x1)
            hp : object {Book 1 - Ruins of Gauntlight.system.attributes.hp}
                details : string {Book 1 - Ruins of Gauntlight.system.attributes.hp.details} (4 different values)
                    '' (x17)
                    'void healing' (x6)
                    'void healing, rejuvenation' (x3)
                    'fast healing 7' (x1)
                max : integer {Book 1 - Ruins of Gauntlight.system.attributes.hp.max} (20 different values)
                temp : integer {Book 1 - Ruins of Gauntlight.system.attributes.hp.temp} (same value: 0)
                value : integer {Book 1 - Ruins of Gauntlight.system.attributes.hp.value} (20 different values)
                [tempmax] : integer {Book 1 - Ruins of Gauntlight.system.attributes.hp.tempmax} (same value: 0)
            [emitsSound] : string {Book 1 - Ruins of Gauntlight.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {Book 1 - Ruins of Gauntlight.system.attributes.hardness} (5 different values)
                0 (x2)
                8 (x1)
                3 (x1)
                13 (x1)
                12 (x1)
            [hasHealth] : boolean {Book 1 - Ruins of Gauntlight.system.attributes.hasHealth} (same value: True)
            [immunities] : array<object> {Book 1 - Ruins of Gauntlight.system.attributes.immunities}
                Length: min=1 max=7
                Value type: object {Book 1 - Ruins of Gauntlight.system.attributes.immunities.[]}
                    type : string {Book 1 - Ruins of Gauntlight.system.attributes.immunities.[].type} (11 different values)
            [resistances] : array<object> {Book 1 - Ruins of Gauntlight.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {Book 1 - Ruins of Gauntlight.system.attributes.resistances.[]}
                    [exceptions] : array<string> {Book 1 - Ruins of Gauntlight.system.attributes.resistances.[].exceptions}
                        Length: min=1 max=3
                        Value type: string {Book 1 - Ruins of Gauntlight.system.attributes.resistances.[].exceptions.[]} (3 different values)
                            'ghost-touch' (x4)
                            'force' (x3)
                            'vitality' (x3)
                    type : string {Book 1 - Ruins of Gauntlight.system.attributes.resistances.[].type} (3 different values)
                        'all-damage' (x3)
                        'physical' (x2)
                        'poison' (x2)
                    value : integer {Book 1 - Ruins of Gauntlight.system.attributes.resistances.[].value} (4 different values)
                        5 (x3)
                        7 (x2)
                        3 (x1)
                        10 (x1)
                    [doubleVs] : array<string> {Book 1 - Ruins of Gauntlight.system.attributes.resistances.[].doubleVs}
                        Length: min=1 max=1
                        Value type: string {Book 1 - Ruins of Gauntlight.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
            [speed] : object {Book 1 - Ruins of Gauntlight.system.attributes.speed}
                otherSpeeds : array<object> {Book 1 - Ruins of Gauntlight.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=2
                    Value type: object {Book 1 - Ruins of Gauntlight.system.attributes.speed.otherSpeeds.[]}
                        type : string {Book 1 - Ruins of Gauntlight.system.attributes.speed.otherSpeeds.[].type} (4 different values)
                            'fly' (x7)
                            'climb' (x6)
                            'burrow' (x4)
                            'swim' (x2)
                        value : integer {Book 1 - Ruins of Gauntlight.system.attributes.speed.otherSpeeds.[].value} (4 different values)
                            20 (x7)
                            25 (x7)
                            5 (x4)
                            40 (x1)
                value : integer {Book 1 - Ruins of Gauntlight.system.attributes.speed.value} (6 different values)
                    30 (x7)
                    0 (x5)
                    25 (x4)
                    10 (x2)
                    20 (x2)
                    35 (x1)
            [stealth] : object {Book 1 - Ruins of Gauntlight.system.attributes.stealth}
                details : string {Book 1 - Ruins of Gauntlight.system.attributes.stealth.details} (3 different values)
                    '<p>(expert)</p>' (x4)
                    '' (x1)
                    '<p>(trained)</p>' (x1)
                value : integer {Book 1 - Ruins of Gauntlight.system.attributes.stealth.value} (6 different values)
                    13 (x1)
                    10 (x1)
                    9 (x1)
                    11 (x1)
                    15 (x1)
                    12 (x1)
            [weaknesses] : array<object> {Book 1 - Ruins of Gauntlight.system.attributes.weaknesses}
                Length: min=1 max=2
                Value type: object {Book 1 - Ruins of Gauntlight.system.attributes.weaknesses.[]}
                    type : string {Book 1 - Ruins of Gauntlight.system.attributes.weaknesses.[].type} (8 different values)
                        'vitality' (x3)
                        'slashing' (x1)
                        'cold-iron' (x1)
                        'silver' (x1)
                        'fire' (x1)
                        'cold' (x1)
                        'area-damage' (x1)
                        'splash-damage' (x1)
                    value : integer {Book 1 - Ruins of Gauntlight.system.attributes.weaknesses.[].value} (4 different values)
                        5 (x5)
                        7 (x3)
                        3 (x1)
                        8 (x1)
        details : object {Book 1 - Ruins of Gauntlight.system.details}
            [blurb] : string {Book 1 - Ruins of Gauntlight.system.details.blurb} (14 different values)
            [languages] : object {Book 1 - Ruins of Gauntlight.system.details.languages}
                details : string {Book 1 - Ruins of Gauntlight.system.details.languages.details} (3 different values)
                    '' (x19)
                    'cannot speak any language' (x1)
                    'wolf empathy' (x1)
                value : array<string> {Book 1 - Ruins of Gauntlight.system.details.languages.value}
                    Length: min=0 max=5
                    Value type: string {Book 1 - Ruins of Gauntlight.system.details.languages.value.[]} (8 different values)
                        'common' (x15)
                        'sakvroth' (x12)
                        'aklo' (x11)
                        'necril' (x6)
                        'elven' (x4)
                        'gnomish' (x1)
                        'fey' (x1)
                        'varisian' (x1)
            level : object {Book 1 - Ruins of Gauntlight.system.details.level}
                value : integer {Book 1 - Ruins of Gauntlight.system.details.level.value} (10 different values)
                    3 (x6)
                    4 (x6)
                    5 (x4)
                    2 (x3)
                    1 (x2)
                    6 (x2)
                    9 (x1)
                    0 (x1)
                    8 (x1)
                    7 (x1)
            [privateNotes] : string {Book 1 - Ruins of Gauntlight.system.details.privateNotes} (same value: '')
            [publicNotes] : string {Book 1 - Ruins of Gauntlight.system.details.publicNotes} (9 different values)
            publication : object {Book 1 - Ruins of Gauntlight.system.details.publication}
                license : string {Book 1 - Ruins of Gauntlight.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {Book 1 - Ruins of Gauntlight.system.details.publication.remaster} (same value: False)
                title : string {Book 1 - Ruins of Gauntlight.system.details.publication.title} (same value: 'Pathfinder #163: Ruins of Gauntlight')
            [description] : string {Book 1 - Ruins of Gauntlight.system.details.description} (6 different values)
                '<p>A bloody image of Belcorra arises, emits a soul‑draining light, then inhales blood from living creatures in the room.</p>' (x1)
                '<p>The sounds of devastation rise from the diorama, and a beam of shimmering energy lances outward from the tiny model of Gauntlight.</p>' (x1)
                '<p>A jagged spike of metal shoots from a hidden launcher.</p>' (x1)
                '<p>A half-dozen ghostly kobolds rise from the rubble in a howling vortex.</p>' (x1)
                '<p>The hatch atop the haunted furnace flips open and disgorges a pair of shrieking, burning ghosts.</p>' (x1)
                '<p>An overwhelming feeling of being watched wells up in the minds of those in the room, an instant before an eerie red eye opens in the western wall.</p>' (x1)
            [disable] : string {Book 1 - Ruins of Gauntlight.system.details.disable} (6 different values)
                '<p>@Check[thievery|dc:22|name:Wipe Away Blood] (trained) to wipe away enough of the bloodstain to disrupt the haunt\'s necromantic energies, or @Check[religion|dc:20|name:Excorcise Haunt] (trained) to exorcise the haunt</p>' (x1)
                '<p>@Check[thievery|dc:20|name:Deactivate Model of Gauntlight|traits:magical,trap] (trained) to quickly deactivate the model of Gauntlight before it triggers, or @Check[stealth|dc:23|name:Creep by Trap|traits:magical,trap] (trained) to creep by a trap without triggering it.</p>' (x1)
                '<p>@Check[thievery|dc:16|name:Disable Launcher|traits:mechanical,trap] to disable one of the four launchers or @Check[acrobatics|dc:12|name:Avoid Trip Line|traits:mechanical,trap] to step over a trip line (this doesn\'t disarm the trap, but avoids triggering it)</p>' (x1)
                '<p>@Check[intimidation|dc:18|name:Frighten the Spirits] (trained) to frighten the spirits with a threatening display, or @Check[religion|dc:21|name:Excorcise the Spirits] (trained) to exorcise the spirits</p>' (x1)
                '<p>@Check[intimidation|dc:22|name:Cow a Spirit] (trained) to cow one of the vengeful spirits or @Check[religion|dc:25|name:Exorcise the Spirit] (trained) to exorcise the spirit. The haunt remains active until both spirits are cowed or exorcised, or until the furnace is destroyed.</p>' (x1)
                '<p>@Check[deception|dc:22|name:Appear Uninteresting|traits:haunt] (trained) to appear uninteresting to the watching eye (and thus be ignored by it) or @Check[religion|dc:22|name:Ward Against Being Seen|traits:haunt] (trained) to ward against being seen by or affected by the eye.</p>' (x1)
            [isComplex] : boolean {Book 1 - Ruins of Gauntlight.system.details.isComplex} (2 different values)
                True (x4)
                False (x2)
            [reset] : string {Book 1 - Ruins of Gauntlight.system.details.reset} (6 different values)
            [routine] : string {Book 1 - Ruins of Gauntlight.system.details.routine} (5 different values)
        [initiative] : object {Book 1 - Ruins of Gauntlight.system.initiative}
            statistic : string {Book 1 - Ruins of Gauntlight.system.initiative.statistic} (same value: 'perception')
        [perception] : object {Book 1 - Ruins of Gauntlight.system.perception}
            details : string {Book 1 - Ruins of Gauntlight.system.perception.details} (3 different values)
                '' (x19)
                'corpse sense (precise) 30 feet' (x1)
                'spirit sight (precise) 30 feet' (x1)
            mod : integer {Book 1 - Ruins of Gauntlight.system.perception.mod} (11 different values)
            senses : array<object> {Book 1 - Ruins of Gauntlight.system.perception.senses}
                Length: min=1 max=2
                Value type: object {Book 1 - Ruins of Gauntlight.system.perception.senses.[]}
                    [acuity] : string {Book 1 - Ruins of Gauntlight.system.perception.senses.[].acuity} (same value: 'imprecise')
                    [range] : integer {Book 1 - Ruins of Gauntlight.system.perception.senses.[].range} (same value: 30)
                    type : string {Book 1 - Ruins of Gauntlight.system.perception.senses.[].type} (4 different values)
                        'darkvision' (x17)
                        'scent' (x3)
                        'low-light-vision' (x3)
                        'tremorsense' (x2)
        [resources] : object {Book 1 - Ruins of Gauntlight.system.resources}
            [focus] : object {Book 1 - Ruins of Gauntlight.system.resources.focus}
                max : integer {Book 1 - Ruins of Gauntlight.system.resources.focus.max} (same value: 1)
                value : integer {Book 1 - Ruins of Gauntlight.system.resources.focus.value} (same value: 1)
        saves : object {Book 1 - Ruins of Gauntlight.system.saves}
            fortitude : object {Book 1 - Ruins of Gauntlight.system.saves.fortitude}
                saveDetail : string {Book 1 - Ruins of Gauntlight.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {Book 1 - Ruins of Gauntlight.system.saves.fortitude.value} (14 different values)
            reflex : object {Book 1 - Ruins of Gauntlight.system.saves.reflex}
                saveDetail : string {Book 1 - Ruins of Gauntlight.system.saves.reflex.saveDetail} (same value: '')
                value : integer {Book 1 - Ruins of Gauntlight.system.saves.reflex.value} (14 different values)
            will : object {Book 1 - Ruins of Gauntlight.system.saves.will}
                saveDetail : string {Book 1 - Ruins of Gauntlight.system.saves.will.saveDetail} (same value: '')
                value : integer {Book 1 - Ruins of Gauntlight.system.saves.will.value} (11 different values)
        [skills] : object {Book 1 - Ruins of Gauntlight.system.skills}
            [acrobatics] : object {Book 1 - Ruins of Gauntlight.system.skills.acrobatics}
                base : integer {Book 1 - Ruins of Gauntlight.system.skills.acrobatics.base} (9 different values)
                    8 (x3)
                    7 (x2)
                    9 (x2)
                    12 (x2)
                    10 (x2)
                    11 (x2)
                    18 (x2)
                    13 (x1)
                    17 (x1)
            [athletics] : object {Book 1 - Ruins of Gauntlight.system.skills.athletics}
                base : integer {Book 1 - Ruins of Gauntlight.system.skills.athletics.base} (9 different values)
                    11 (x3)
                    9 (x2)
                    14 (x1)
                    12 (x1)
                    10 (x1)
                    7 (x1)
                    15 (x1)
                    5 (x1)
                    13 (x1)
                [special] : array<object> {Book 1 - Ruins of Gauntlight.system.skills.athletics.special}
                    Length: min=1 max=1
                    Value type: object {Book 1 - Ruins of Gauntlight.system.skills.athletics.special.[]}
                        base : integer {Book 1 - Ruins of Gauntlight.system.skills.athletics.special.[].base} (4 different values)
                            12 (x1)
                            13 (x1)
                            11 (x1)
                            7 (x1)
                        label : string {Book 1 - Ruins of Gauntlight.system.skills.athletics.special.[].label} (2 different values)
                            'Climbing' (x3)
                            'to Climb' (x1)
                        predicate : array<string> {Book 1 - Ruins of Gauntlight.system.skills.athletics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Book 1 - Ruins of Gauntlight.system.skills.athletics.special.[].predicate.[]} (same value: 'action:climb')
            [crafting] : object {Book 1 - Ruins of Gauntlight.system.skills.crafting}
                base : integer {Book 1 - Ruins of Gauntlight.system.skills.crafting.base} (5 different values)
                    13 (x1)
                    9 (x1)
                    11 (x1)
                    10 (x1)
                    15 (x1)
                [note] : string {Book 1 - Ruins of Gauntlight.system.skills.crafting.note} (same value: 'Repair only')
                special : array<object> {Book 1 - Ruins of Gauntlight.system.skills.crafting.special}
                    Length: min=1 max=1
                    Value type: object {Book 1 - Ruins of Gauntlight.system.skills.crafting.special.[]}
                        base : integer {Book 1 - Ruins of Gauntlight.system.skills.crafting.special.[].base} (same value: 17)
                        label : string {Book 1 - Ruins of Gauntlight.system.skills.crafting.special.[].label} (same value: 'when painting')
                        predicate : array<string> {Book 1 - Ruins of Gauntlight.system.skills.crafting.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Book 1 - Ruins of Gauntlight.system.skills.crafting.special.[].predicate.[]} (same value: 'action:craft:paint')
            [deception] : object {Book 1 - Ruins of Gauntlight.system.skills.deception}
                base : integer {Book 1 - Ruins of Gauntlight.system.skills.deception.base} (3 different values)
                    15 (x2)
                    7 (x1)
                    12 (x1)
            [diplomacy] : object {Book 1 - Ruins of Gauntlight.system.skills.diplomacy}
                base : integer {Book 1 - Ruins of Gauntlight.system.skills.diplomacy.base} (same value: 4)
                special : array<object> {Book 1 - Ruins of Gauntlight.system.skills.diplomacy.special}
                    Length: min=1 max=1
                    Value type: object {Book 1 - Ruins of Gauntlight.system.skills.diplomacy.special.[]}
                        base : integer {Book 1 - Ruins of Gauntlight.system.skills.diplomacy.special.[].base} (same value: 10)
                        label : string {Book 1 - Ruins of Gauntlight.system.skills.diplomacy.special.[].label} (same value: 'vs. arthropods')
                        predicate : array<string> {Book 1 - Ruins of Gauntlight.system.skills.diplomacy.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Book 1 - Ruins of Gauntlight.system.skills.diplomacy.special.[].predicate.[]} (same value: 'target:tag:arthropod')
            [intimidation] : object {Book 1 - Ruins of Gauntlight.system.skills.intimidation}
                base : integer {Book 1 - Ruins of Gauntlight.system.skills.intimidation.base} (6 different values)
                    10 (x1)
                    8 (x1)
                    5 (x1)
                    14 (x1)
                    15 (x1)
                    17 (x1)
            [nature] : object {Book 1 - Ruins of Gauntlight.system.skills.nature}
                base : integer {Book 1 - Ruins of Gauntlight.system.skills.nature.base} (3 different values)
                    5 (x1)
                    14 (x1)
                    12 (x1)
            [occultism] : object {Book 1 - Ruins of Gauntlight.system.skills.occultism}
                base : integer {Book 1 - Ruins of Gauntlight.system.skills.occultism.base} (8 different values)
                    11 (x2)
                    10 (x1)
                    8 (x1)
                    6 (x1)
                    13 (x1)
                    18 (x1)
                    17 (x1)
                    12 (x1)
            performance : object {Book 1 - Ruins of Gauntlight.system.skills.performance}
                base : integer {Book 1 - Ruins of Gauntlight.system.skills.performance.base} (same value: 10)
            [religion] : object {Book 1 - Ruins of Gauntlight.system.skills.religion}
                base : integer {Book 1 - Ruins of Gauntlight.system.skills.religion.base} (4 different values)
                    8 (x1)
                    10 (x1)
                    15 (x1)
                    13 (x1)
            [society] : object {Book 1 - Ruins of Gauntlight.system.skills.society}
                base : integer {Book 1 - Ruins of Gauntlight.system.skills.society.base} (2 different values)
                    16 (x1)
                    18 (x1)
            [stealth] : object {Book 1 - Ruins of Gauntlight.system.skills.stealth}
                base : integer {Book 1 - Ruins of Gauntlight.system.skills.stealth.base} (10 different values)
                    11 (x4)
                    10 (x3)
                    7 (x2)
                    15 (x2)
                    8 (x2)
                    9 (x1)
                    14 (x1)
                    20 (x1)
                    13 (x1)
                    18 (x1)
            [survival] : object {Book 1 - Ruins of Gauntlight.system.skills.survival}
                base : integer {Book 1 - Ruins of Gauntlight.system.skills.survival.base} (2 different values)
                    14 (x1)
                    9 (x1)
            [thievery] : object {Book 1 - Ruins of Gauntlight.system.skills.thievery}
                base : integer {Book 1 - Ruins of Gauntlight.system.skills.thievery.base} (2 different values)
                    7 (x1)
                    20 (x1)
        traits : object {Book 1 - Ruins of Gauntlight.system.traits}
            rarity : string {Book 1 - Ruins of Gauntlight.system.traits.rarity} (4 different values)
                'unique' (x13)
                'common' (x7)
                'uncommon' (x5)
                'rare' (x2)
            size : object {Book 1 - Ruins of Gauntlight.system.traits.size}
                value : string {Book 1 - Ruins of Gauntlight.system.traits.size.value} (3 different values)
                    'med' (x22)
                    'sm' (x3)
                    'tiny' (x2)
            value : array<string> {Book 1 - Ruins of Gauntlight.system.traits.value}
                Length: min=1 max=7
                Value type: string {Book 1 - Ruins of Gauntlight.system.traits.value.[]} (30 different values)
        [creatureType] : string {Book 1 - Ruins of Gauntlight.system.creatureType} (same value: '')
        [spellcasting] : object {Book 1 - Ruins of Gauntlight.system.spellcasting}
            rituals : object {Book 1 - Ruins of Gauntlight.system.spellcasting.rituals}
                dc : integer {Book 1 - Ruins of Gauntlight.system.spellcasting.rituals.dc} (same value: 25)
        [statusEffects] : array<> {Book 1 - Ruins of Gauntlight.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {Book 1 - Ruins of Gauntlight.type} (2 different values)
        'npc' (x21)
        'hazard' (x6)